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Indonesia Best Sharing Portal » software » Digital Tutors: Modeling Next-Gen Characters in Maya

   

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19 December 2009
  Digital Tutors: Modeling Next-Gen Characters in Maya
Author mr-cracker Category : software
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Digital Tutors: Modeling Next-Gen Characters in Maya

Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.

Popular highlights include:
* Blocking-in Form
* Primitive Modeling
* Adding Muscle Definition
* Modeling in Symmetry
* Working within Polygon Budgets
* Checking Silhouettes for Appeal
* Critiquing Models with Paint-overs
* Creating Efficient Geometry
* Reducing Model Resolution Manually
* Strategically Adding Detail
* Creating the Illusion of Detail
* Building to Reference Art
* Checking Models at Multiple Scales
* Creating Useful Topology
* Simplifying Shapes
* Working with Multiple Pieces
* Extruding Geometry to Add Detail
* Building Tubes and Pipes with Curves
* Combining Vertices with Merge
* Quickly Adding Geometry with Bridge Tool

Download: 1.7 GB
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or
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